Technical Proficiency Requirements Percussion

Percussionists will designate one of the following two groups as their major area of performance:

1 – Battery/Mallets or 2 – Timpani

Battery/mallet players will play pre-selected rudiments memorized within a one-minute time limit as well as pre-selected major scales within a separate one-minute time limit. Students are expected to play the rudiments and scales in the order specified on the notecards. Click here for examples of the notecards.

Technical Proficiency Requirements for Battery

1 – Rudiments- Percussionists will play pre-selected rudiments within a one-minute time limit. (see lists provided below) Students are expected to play the rudiments in the order specified on the notecards. Click here for examples of the notecards.

SCBDA Rudiments List

All required snare drum rudiments will be selected from the Percussive Arts Society (PAS) list of International Rudiments.

Snare Rudiments

All rudiments will be performed at a flat speed equal to or faster than the tempo listed. Rudiments will not be played from slow to fast to slow (also referred to as open to close to open). Students have one minute to play all listed rudiments exactly six times consecutively (and a release note when applicable). If a student performs more than six repetitions, only the first six are to be judged. 

If any of the six repetitions of a rudiment are played incorrectly, it may be attempted at the end of the sequence, if there is time remaining in the one-minute time limit. If there is time left, the judge will inform the student of the rudiment, by name, that needs to be replayed six times to receive credit. For example, if a student was unsuccessful on rudiments #3 Flam Tap and #5 Single Drag Tap, and has additional time left, the judge would ask, “Please replay the Flam Tap” followed by, “Please replay the Single Drag Tap” instead of asking for the rudiment by number. 

All Double Stroke Roll and Drag rudiments must be performed in a “rudimental” or “open roll” style instead of a “buzzed” or “concert” interpretation. In order to be given credit for each rudiment, all six repetitions of a rudiment must be performed at least at the minimum tempo listed and demonstrate one of the correct sticking and the proper accent vs. tap (high or loud vs. low or soft) dynamic contrast.  

Snare Drum Rudiments

SENIOR CLINIC JUNIOR
(Quarter Note = 112)
7 Stroke Roll
10 Stroke Roll
15 Stroke Roll
17 Stroke Roll
Double Paradiddle
Flam Tap
Flam Accent (#)
Flamacue
Single Drag Tap
Double Drag Tap
Drag Paradiddle No. 2
Double Ratamacue

(Quarter Note = 96)
7 Stroke Roll
11 Stroke Roll
Paradiddle-Diddle
Double Paradiddle
Single Drag Tap
Flam Tap
Flam Accent (#)
Drag Paradiddle No. 1
Single Ratamacue

(Quarter Note = 84)
9 Stroke Roll
Single Paradiddle
Flam
Single Drag Tap

# doesn’t matter which hand leads

Roll Rudiments  Flam Rudiments

5 Stroke Roll (alternating)
7 Stroke Roll (non-alternating) #
9 Stroke Roll (alternating)
10 Stroke Roll (non-alternating)
11 Stroke Roll (non-alternating) #
15 Stroke Roll (non-alternating) #
17 Stroke Roll (alternating)
Long Roll (open-close-open)

Flam (alternating)
Flam Tap (alternating)
Flam Accent (alternating) (#)
Flamacue (non-alternating) (#)
Drag Rudiments Diddle Rudiments
Single Drag Tap (alternating)
Double Drag Tap (alternating)
Single Ratamacue (alternating)
Double Ratamacue (alternating)
Single Paradiddle (alternating)
Double Paradiddle (alternating)
Paradiddle-diddle
Drag Paradiddle #1 (alternating)
Drag Paradiddle #2 (alternating)